Aokigahara – Something Wicked 2017 – now available


Something Wicked 2017 from FutureQuake Press ( is now available for purchase from the FutureQuake Press webstore! Featuring many fantastic tales, including on from myself and artist Luigi Criscuolo. Follow this link to check it out.

The full list of stories appearing in this issue include:

  • Aokigahara by writer Travis Stunt and artist Luigi Criscuolo
  • Dark Net by writer Jimmy Furlong and artist Andrew Hartmann
  • He calls you home by writer Roddy McCance Sharp and artist Denis Vermesse
  • Hurt by writer Matt Sharp and artist Aileen Oracion
  • Jotun Fury by writer Karl Brandt and artist David Parsons
  • One Hell of a night by writer Chris Redfern and artist Johnathan Scott
  • Regular Deposits by writer Dave Wednesday and artist Kristian Carstensen
  • Sky Burial by writer Alec Robertson and artist Brian Corcoran
  • St@lked by writer Umar Ditta and artist Daniel Bell
  • Stupid Fuzzy Thing by writer Steven Fraser and artist Brian Rankin
  • The Civilised Hunt by writer Dan McKee and artist Carlos Angeli
  • The Coffin by writer Jason Brawn and artist David Spickett
  • The Cottage In The Woods by writer Alec Robertson and artist Rui Mendes
  • The Runaway by writer Marcello Bondi and artist Mattia Marini
  • The Void Of by writer Rodd McCance and artist Denis Vermesse


Review: Amazing Spider-Man #18

Review: Amazing Spider-Man #18


First up, I haven’t enjoyed the new direction Amazing Spider-Man has taken from its latest relaunch. There is something about having Peter Parker as a rich and successful business man that just doesn’t sit right with the character. For me, Peter struggling to balance his daily life and study/jobs with his duty as Spider-Man has been the one of the core elements of the character. As a result, I have really lost touch with a character that has been one of the staples of my comic buying life.

I decided to pick up #18 as it was promoted as the return to Doc Ock. Ock became a favourite of mine recently when he took the mantle of the ‘Superior Spider-Man’ for thirty odd issues. I loved this storyline and the way it evolved, all the way to the conclusion with Ock admitting that he could never be the hero to Peter is and allowing to to return as Spider-Man. Dan Slott really hit it out of the park with that run which pushed him into the realms of my favourite comic book writers.

Where rich and powerful Peter lost me, this issue dragged me back. There is still the ‘problem’ of Peter being rich, but it took a back seat to the reemergence of Doc Ock via a personality download to the Living Brain.

R.B. Silva has a great time with this issue. The art has a real energy to it helping the story zip along at a good pace. Slott’s writing is also good in this issue, though I found Ock’s characterization a little off in places. The major criticism I had with the issue is that the story basically ends up in the same place it starts – Doc Ock is back in the tiny robot creature, but with the knowledge he was able to collect from Parker Industries, particularly regarding cloning.

Given we know that The Jackal is returning very shortly, I would imagine we will be seeing Doc Ock and The Jackal working together (likely in the flesh) before too long. Slott does a good job at major storylines for Spidey, so I have high expectations for the upcoming Clone Conspiracy storyline.

Rating – 7/10 – good fun with a classic villain returning.

Rambling Words – The Newsletter!

Introducing – Rambling Words The Newsletter!

As you may have noticed (if I have set it up correctly) when you logged into the Rambling Words site, you got a pop-up asking you to sign up to the brand spanking new Rambling Words newsletter, written by yours truly!

I would really appreciate if you would consider signing up. The newsletter will be a fortnightly update of news, updates on my current projects, preview art, reviews, links and anything else pop-culture related that has caught my eye.

The first newsletter will be out shortly (when I have ironed out some of the kinks in my understanding of how these things work). If you don’t like the newsletter, it is easy to unsubscribe (or better yet, just delete it when it arrives), or you can email me on and tell me my newsletter stinks and how I can improve it. Hopefully none of that will be necessary, but it is good to have all bases covered!

Hope to see most, if not all, of you on the subscriber list shortly!

Review: Daredevil (TV Series)

Let me start off by saying I only have a passing familiarity with the character of Daredevil. I haven’t read many of the comics, I know the basics of his origin, and I have seen the Ben Affleck film. I know of the Kingpin from the Spider-Man comics, but these were few and far between.

I entered into the world of TV Daredevil with a high level of anticipation. The Marvel Cinematic Universe, to which this series belongs, has excelled at all of the films I have seen (and I think I have seen them all). Agents of Shield didn’t grip me and I left the show early in season one. By all reports, this was a mistake, and the show is said to have improved greatly over time. I do intend on catching up on his show (along with Game of Thrones, Lost, Star Wars Rebels, Star Wars Clone Wars …).

On April 9 (I think it was), I logged in to Netflix, thinking I would check out the first episode of Daredevil. I was very surprised to see not only the first episode, but the whole season was available for viewing. Not being a seasoned Netflix viewer, I was unaware that this was how they would release it. I assumed incorrectly it would be released week by week, not in one massive drop. Needless to say, the Daredevil season binge had begun.

I’ll try not to spoil anything for those who have not seen, or not finished, the season yet.

Daredevil is outstanding television. Dark, gritty, violent, wonderful story-lines and characterisation. Fast paced. Brilliant casting. Did I mention violent?

One of the things that really resonated with me was that Daredevil wasn’t the stereotypical superhero. An comparison I have seen used elsewhere, but one I think works well, it the elevator scene in Captain America: Winter Soldier, where Cap takes out an elevator full of bad guys in a matter of moments. Don’t expect to see this in Daredevil. Every fight is tough, from the street level thugs, right up to the Kingpin himself. There are no one punch knockouts, bad guys regularly get back up and start fighting again. At the end of the fight, Daredevil is generally breathing hard, showing exactly how hard he has had to work to take out the bad guys. I loved this aspect as it gave the series a realism many other MCU related films/series lack.

Charlie Cox was an excellent casting choice as Matt Murdock/Daredevil. He pulled off both roles with very well. Foggy and Karen were also very well cast, particularly Foggy. Having said that, as I said earlier, I am not particularly familiar with the characters, so others may disagree with me here.

The Daredevil costume, as revealed in the final episode, is excellent. I looks practical, and looks particularly effective on screen. I have some reservations out the way the mask frames Cox’s face. It looks a little off. I think this is due to the mask runs from his nose to his ears. I seems to slope up, and, to me, it looks like it should slope downwards. Don’t know if this would work, but it is something that seems just a little off to me.

The Kingpin was an interesting character. They seemed to attempt to make him a partially sympathetic character, interspersed with periods of intense violence. I also thought he seemed to lack control of his organisation for most of the series, which I thought odd. The Kingpin is supposed to be the ‘Kingpin of Crime’, but I really didn’t feel this in season one. Perhaps this will be expanded upon in later seasons. Vincent D’onofrio was an interesting choice for the character and played him, within the series, very well. Highly intimidating when he wants to be, but also careful and intelligent.

Overally, I thoroughly enjoyed the series and can’t wait to season two drops. If you aren’t familiar with the character, Season One is a great way to jump in. A truly outstanding series well worth watching.

Comic script: Where There Be Thieves

This is a script I finished a few weeks back. It’s a first draft, so please ignore spelling or grammar issues (if there are any – I think it sorted them all out). It’s called ‘Where There Be Thieves’ and is a superhero/horror comic. It is the first eight pages, plus the cover page. I really enjoyed writing, especially the names of the bad guys. They were a hell of a lot of fun to come up with.

This post is going to be a lengthy. The formatting doesn’t look exactly like it does in Word, but it is pretty close.


By Travis STUNT

Eight page crime/horror comic script.

Date of last revision: 5th January 2015


PAPA FREAK:                     Overall leader of the gang. He is huge, violent looking thug of a man, who                                                                               has been in a thousand fights and won them all. There are knives all around him – in the                                                       chair/throne he is sitting on, in his belt, jacket, everywhere.

BIG KILLA:                           Big, mean motherfucker. Leader of the crime group (which includes the                                                                                   next three).


RAGGITY WORM:             Generic thugs. Still look pretty bad-ass though.

DIZZEE BOOTAY:               PAPA FREAK’s right hand man. Looks like a pimp. Distinctive glasses.

THE FORSAKEN:            Could be the spawn of Hell, could be a lunatic dressed up as a demonic                                                                                   creature. Go crazy. No real guidelines needed.

PATROLMAN:                    Typical patrolman.

DETECTIVE:                         Typical, cliqued detective. Grizzled.


Occasionally I’ll use camera angles, descriptions of particular shots I have envisioned. Please take these only as a guide. Use whatever works best. If my description sucks, chuck it out. I’m not sensitive like that.



Exterior – night. Three gang members are walking down a dirty alleyway, heading back to their clubhouse. They are large, tough, angry looking people. One is carrying a bag of some description. They all are carrying guns concealed under their clothing. These can be seen – gun grip popping out the top of the belt or poking out from under a shirt. They all seem pretty happy with themselves.

  1. BIG KILLA: We smoked his ass, yo!
  1. RAGGETY WORM: Ya, we did, man!
  1. SHEISTY: And got a fat bag of loot to show for it.


All three have arrived at a door leading from the alleyway into a warehouse. There is a closed viewing hole at eye level. BIG KILLA is reaching out to knock.

  1. BIG KILLA: The boss man is gunna love us.


BIG KILLA raps his knuckles on the door.


Close up on the view hole. It has slid open. A pair of angry looking eyes are now peering through. The eyes belong to DIZZEE BOOTAY.



BIG KILLA is looking closely through the hole at DIZZEE. BIG KILLA looks extra angry.

  1. BIG KILLA: Yo! Open the damn door, you idiot! Tell Papa Freak Big Killa is here.


The door is opened and the gang members are moving inside. Above, on the roof of the warehouse, we can catch a glimpse of our anti-hero, THE FORSAKEN



Large panel. BIG KILLA, RAGGITY WORM and SHEISTY are standing in front of a large gang member and leader of the gang, PAPA FREAK. He is huge, violent looking thug of a man, who has been in a thousand fights and won them all. There are knives all around him – in the chair/throne he is sitting on, in his belt, jacket, everywhere. DIZZEE stands next to him. If room permits, other random gang members can be seen doing gang member stuff.

  1. PAPA FREAK: Big Killa, my main man. What have you got for me?
  1. BIG KILLA: Some major cashola, Papa Freak. Knocked over a gas station.


Close on PAPA FREAK. He doesn’t look impressed.

  1. PAPA FREAK: A gas station?
  1. PAPA FREAK: A little … small scale for you, isn’t it? Big Killa?
  1. BIG KILLA (OP): Well … I mean we … the cash was good –


PAPA FREAK and BIG KILLA look up as they here a crash somewhere in the warehouse.

  1. SFX: CRASH!
  1. PAPA FREAK: What the f –



PAPA FREAK begins organising his troops to meet the potential threat. DIZZEE BOOTAY and RAGGITY WORM and heading off towards out of the room and towards the noise. Both have handguns drawn.

  1. PAPA FREAK: Dizzee Bootay, Raggity Worm – you two find out what that                                                                          noise was.
  1. DIZZEE BOOTAY: Yes Boss.


More commotion from off panel. DIZZEE and RAGGITY WORM stop at the door, hesitating.

  1. SFX (OP): BAM! BAM! BAM! BAM!


PAPA FREAK is out of his throne now. He is screaming in anger at DIZZEE BOOTAY and RAGGITY WORM.



Closer on the door that DIZZEE and RAGGITY WORM are going through. They move through is guns aimed straight out in front. They look terrified.




DIZZEE and RAGGITY WORM have moved into a darkened area of the warehouse complex. It is a larger room, with packing crates and boxes stacked high. Shadows are everywhere. DIZZEE has reached out to a light switch on a nearby wall. It doesn’t work.



Both men spin towards a noise, guns aimed.

  1. SFX: creek


Both men swing around again towards another noise. This time they open fire.



They approach the area they just shot up. There is nothing there except destroyed crates and boxes. RAGGITY WORM is standing slightly behind DIZZEE.

  1. DIZZEE BOOTAY: Nothing.


The clawed hand of THE FORSAKEN reaches out from the darkness behind RAGGITY WORM and grabs him by the shoulder. He half turns to see what it is.



THE FORSAKEN yanks RAGGITY WORM out of the panel, so that his legs and feet are the only things showing.




Back in the room with PAPA FREAK, BIG KILLA and SHEISTY. BIG KILLA is holding a small machine gun at hip height. SHEISTY has a hand gun. Both have the guns point off panel towards the noises. PAPA FREAK has several knife blades held in between his fingers, ready to launch them at the killer when he makes his appearance.

  1. BIG KILLA: What the fuck is going on out there?!
  1. PAPA FREAK: Shut the fuck up.


Something is thrown through the door and into the room. We see it bounce several times, without really being able to tell what it is (it’s DIZZEE’s head, but don’t tell anyone yet).

  1. SFX: BUMP! Bump bump


The item stops, and, sure enough, it is DIZZEE’s head. BIG KILLA and SHEISTY look terrified.

  1. SHEISTY: Oh, fuck me.
  1. SHEISTY: That’s Dizzee’s head, Killa!
  1. BIG KILLA: I can see that, Sheisty, you idiot. I seen heads before.


Darkness. Someone has turned out the lights.

  1. BIG KILLA: Where’d the fuckin’ lights go?
  1. SHEISTY: We gunna die. We gunna die.
  1. SFX: creeek


Gun fire lights up the room. They hit nothing, but we can see another glimpse of THE FORSAKEN. Maybe a leg this time.



Darkness again as the gun fire stops.




Larger panel. PAPA FREAK has lit a flare which has bathed the room in a red glow. There are still heavy shadows all around. BIG KILLA is looking down at the corpse of SHEISTY, whose head is now backwards. SHEISTY is very dead.

  1. BIG KILLA: fuck me


Again, a noise causes a reaction. PAPA FREAK spins around, looking for something behind him. BIG KILLA continues to stare at the corpse of SHEISTY.

  1. SFX: creek
  1. PAPA FREAK: Come out and face me, coward!


Close on BIG KILLA and a clawed hand punches through his chest. BIG KILLA’s face is contorted in agony, but no sound comes out. Blood and guts spray everywhere.


PAPA FREAK has turned to face BIG KILLA’s killer. He has blood and gore dripping from him.

  1. THE FORSAKEN (OP): I am your reckoning.


Small inset panel. Extreme close up on PAPA FREAK’s eyes. For the first time, there are showing fear.

  1. PAPA FREAK: Oh sweet Jesus …



Large panel. THE FORSAKEN stands in the room, facing PAPA FREAK. PAPA FREAK is still motionless, too terrified to move.

  1. THE FORSAKEN I cast judgement on you, Papa Freak.
  1. THE FORSAKEN And that judgement …


PAPA FREAK regains his composure and starts flinging his knives at THE FORSAKEN. Multiple knives fly out, seemingly simultaneously.



THE FORSAKEN puts his forearm in front of his face and the knives slam into it.


Front on shot of THE FORSAKEN. He painlessly pulls a knife out of his arm.


Close up on the chest and face of THE FORSAKEN He looks pissed.

  1. THE FORSAKEN Pathetic.


A shot from outside the warehouse, similar to the shots on Page One.





Outside the warehouse. Same shot as panel six page seven, except the sun is coming up. And there are lots of police cars with lights flashing stopped in the area.


A grizzled detective steps out of a car. A patrolmen approaches him. The patrolmen looks stressed.

  1. PATROLMAN: Sir! You gotta come see this.


The detective is entering the door to the warehouse. The patrolman follows him in, briefing him of the situation.

  1. PATROLMAN: A bum called it in. Said he heard gunfire.
  1. PATROLMAN: I got here a short time ago. Like I said on the radio, I haven’t                                                                       touched nothing.


PAPA FREAK’s throne room. PAPA FREAK has been nailed to the wall with his own knives. He has been gutted, or similar. Whatever you want, really. He needs to look like someone has really done a number on him. On the wall behind him, in blood, has been painted the words ‘THE SINNERS WILL BE PUNISHED’. The detective looks shocked. In all his experience, he has never seen anything like this.

  1. DETECTIVE: Dear god…

New Years Resolutions 2015 style

I’ve seen a lot of people posting New Years Resolutions (NYR from now on). Inspired, I figured I look at my year in review and plans for 2015.


This year was the first time I have actually made a serious attempt to get my writing career off the ground. I made several submissions this year:

Decay (Dark Oz publisher) – I completed a three page horror zombie story for submission which was accepted by the editor (after a few changes). The editor stated he hoped he may be able to find an artist for the story and get it in the April edition (Decay #19). Still waiting to see what happens, but, fingers crossed. This was my first comic submission and it would be absolutely fantastic to see it published.

Flux Fiction – they requested a writing sample, which I supplied (via this blog) and was accepted. This was to be a paying gig (only $US25, but still). My name went up on their website, but I have never heard anything further from them. They stopped replying to emails, and I now see the website has changed completely and the Flux Fiction Anthology has disappeared completely. Disappointing, but that’s part of life, I guess.

Monsters, Mutants and Mayhem – a comics anthology based, strangely enough, around monsters, mutants and mayhem. I submitted a five page story which was accepted by the editor. The entire anthology was unfortunately plagued with problems finding sufficient artists of the appropriate standards, and several months later, the editor was forced to pull the plug on the whole endeavour. Again, another disappointment.

I submitted an eight page horror short to an open call for another horror anthology advertised via the Digital Webbing forums. This is probably the story I am most proud of for this year. It is a psychological horror story based around the Aokiahara forest in Japan. I really like it a lot. If it doesn’t make the cut, I post it here.

TOR Publishing: I submitted a 11,000 word short story (prose) to Tor for consideration. It’s a fun fantasy romp based around the main character I use when writing fantasy. I haven’t heard anything back from them yet.

Future Shocks (2000 AD): I submitted a short five page story back in March, but, as yet, no word has been heard. Not holding my breath on this one though. Looking back, it wasn’t my best. The formatting is very basic and completely different to the far more professional format I am using now. Still, you never know.

I am about to submit a crime-noir story for a Somer Art Studio. It’s not my best work, so I am still debating whether to submit and rewrite. I don’t want to risk missing out either way.


At this stage of my writing career, it is really hard to make concrete plans as to what I want to achieve. I guess there are a few things I would like to see happen soon, so that seems to be the best place to start.

This is the working title of a graphic novel I am currently developing. I have a basic (read here: very basic) outline of the story, but I am struggling with the ending. Once that is worked out, I may write it as a three or four issue mini for submission to Dark Horse or similar. I really, really like the story. I think it is original and from a unique point of view. It is now a matter of working on the synopsis to get it as perfect as possible before the first issue can start.

Heaven’s Yesterday
This is the first full issue I have completed. I like the basic premise behind the issue, but I think the issue would struggle to hold the readers attention. I have written A LOT since completing issue one, so I think a re-think and re-write will be on the cards. Tighten the story and characters a lot, then maybe submissions or an artist search can begin.

I would love to get to know a few artists, editors and writers in the comic industry. Living in Australia makes this a little difficult as we don’t have a particularly strong Con scene here (they do happen, though). That, combined with my social anxiety/awkwardness, make networking difficult. Still, this is probably the area I want to work on the most, and is going to be the most difficult. Not sure what I am going to do with it yet.

I’m really happy with Rambling Words at the moment. There are a steady stream of visitors, which is gratifying to the ego. Even if the visitors aren’t reading what I am writing, just seeing the stats is enough to keep me jotting down more random thoughts.

Published?? – hopefully this dream can come true.

Hopefully everyone can make realistic and achievable goals for 2015. Good luck and hard work will get you there.


Here’s my latest completed work. It was pretty fun to write, but I don’t think it is suitable for submission.

It is a good example of the script formatting I use. I feel it breaks up the pages and panels nicely, and the bolding of the PAGE and Panel titles really assists this. Generally, I am not too detailed in the scene descriptions. I like to leave the artist as free as possible to interpret the work and put it on the page. I’m not an artist, and I’d prefer to allow the artist, who hopefully will see the page visually better than I could, the freedom to improve on what I have put down and really make it zing.

I don’t always leave it entirely to the artist, though. In another recent work, I had a very specific set of visuals I wanted to get across, and so, as a consequence, the panel descriptions tend to have more details and perspective suggestions. I say suggestions, because, as I always try to be, I’m open to differing ideas.

Anyway, hope you enjoy. There’s not much in the way of characterisation in this one, just a little horror. Enjoy.

***EDIT – after having a quick look through, there seems to be a few editing issues (mainly extra lines) that didn’t appear in Google Docs when I wrote it. Sorry about that. Normally, I would only leave one blank line between each section (panel description and dialogue) ****

**** EDIT TWO – I think I fixed most of the formatting issues. I have indented the dialogue/SFX/Captions just to see how it feels to have them that way. I normally don’t, it the whole script did look like one massive wall of text. It looks a little easier to follow now ****

PAGE ONE (five panels)
Panel One:
Outside a mine shaft that has been closed off by timber palings in what seems an excessive amount. A crucifix has been painted over the timbers. Outside the entrance stand six miners. They in are classic mining gear – helmets with lights on top, pickaxes, steel cart – but they don’t look like professional miners. They are led by Gavin Miller. He stands at the front of the group, pointing towards the mines entrance. Two other miners stand nearby with crowbars. Everyone but Miller look apprehensive.

There IS no danger. The mine was closed because of an accident. Not because it was unstable.

But … we heard –

Panel Two:
Profile shot of Miner One and MILLER. Miller has his arms crossed over his chest. He is listening to something he has heard before and getting sick of hearing again.

We heard that the mines was haunted. By – ya know – monsters.

Panel Three:
Closer on MILLER. He is slapping his thighs with laughter. Really over the top laughter.

Ahahahaha! Monsters! You lot kill me!

Panel Four:
Closer again on MILLER. He is lost all laughter from his expression. He now looks serious; and dangerous.

Get this mine open, now.

Panel Five:
On the mine shaft again. The two miners with crowbars are prying off the wooden panels.


PAGE TWO (six panels)

Panel One:
The wooden panels on the front of the mine have now been removed. There is only darkness beyond. One miner holds an old fashioned kerosene lamp high and well out in front of him. It doesn’t illuminate much.

Alright, let’s go and get rich, shall we?

Panel Two:
The group of six miners have entered the mine and are slowly making their way down. MILLER leads, using a modern style flashlight. The Kerosene Lamp Miner is closed behind. There is light, but only a small circle around the miners.

Mike, why do you even bring that stupid kerosene lamp? It is worse than useless.

It’s a classic. It wouldn’t be mining if there wasn’t a kerosene lamp. Real mining, I mean.

Panel Three:
The last miner in the group, Jeff, stops. He is looking behind, back the way they have just walked.

Did anyone else hear that?

Panel Four:
Jeff has turned around and is peering backwards into the darkness. He can’t see anything.

MIKE: (off panel)
C’mon, there ain’t nothing back there.

Panel Five:
Jeff has turned back towards the group and is following the rest of the gang.

Panel Six: (inset panel)
Looking into the darkness behind the men. A pair of red eyes flash in the darkness. There is something in there.

PAGE THREE: (five panels)

Panel One:
The group have reached a large cavern and have all gathered around Miller, who is reading a map. There are tunnels branching off in a few different directions.

This looks to be where the mining ceased last time. From what I have heard, they had just struck a deep vein of gold prior to the accident.

Panel Two:
Mike is using his kerosene lamp to look into one of the deeper tunnels. It is not doing a particularly good job.

For being so deep underground, the mine shafts still look remarkably stable.

Panel Three:
Mike turns back to the rest of the group. He now has his back to the mine shaft he was just looking in to.

That’s really pretty good considering no-one has been down here for over fifty years –

Panel Four:
Something from the darkness, unseen, is yanking Mike back into the shadows of the tunnel behind him. Whatever it is must be strong as it has ripped him right off his feet.


Panel Five:
The remaining five miners have turned towards the mine shaft where Mike just was. Mike is no longer there. All the miners have shocked expressions on their faces.

PAGE FOUR: (five panels)

Panel One:
Two of the miners approach the tunnel entrance, pickaxes in hand.

Mike? You in there, buddy?

Panel Two:
Much to the relief of the other miners, Mike pops his head and chest out from the darkness. But only his head and chest. Mike has no expression on his face. He looks dead.

Mike, buddy. You had us worried! Thought something bad had happened to you.

Panel Three:
The top half of Mike’s body is thrown into the cavern. It appears to have been bitten in half and is trailing guts and blood.

Panel Four:
The five remaining miners stand in stunned silence, mouths agape.

Panel Five:
In the all the remaining tunnel mouths, red eyes start glowing. Whatever killed Mike had friends. Many, many friends.


 PAGE FIVE: (six panels)

Panel One:
The monsters emerge from the tunnels – demonic looking, fangs and claws dripping with saliva, ready for their feast.

Panel Two:
Jeff and Miller make a dash for the tunnel back to the surface. The other two miners are massacred.


Panel Three:
Jeff and Miller are running as fast as they can.


What do you think I’m doing, dumbass?

Panel Four:
A shot from behind Jeff and Miller. The entrance is in sight.

Nearly there!

If you just shut up, we’d be there by now.

Panel Five:
At the entrance now. Two of the monsters appear at the tunnel entrance. Jeff and Mike have spotted and look resigned to their gruesome fate.

Let’s go into the old, haunted mine, he says. It’ll be fun, he says.

At last, we agree.

Panel Six:
From outside the tunnel. Blood and gore explode from the tunnel as the monsters tear Jeff and Miller apart.