Star Wars: Commander is a Clash of Clans style game where the player builds and upgrades a base while collecting resources (in this case, alloy and credit) and defending/attacking other players. There are a number of single player missions to assist you along the way, but these are completed rather quickly, leaving you to fend for yourself early on.
After a few preliminary missions to establish your base, you are asked to either side with the Imperials or Rebels. I choose the Imperial, because, hey, Darth Vader is cool. The choice decides the type of units you can use, vehicles available, and art style of your base. The Imperial bases look pretty cool, all metal and darkness, while the Rebel bases I have attacked look more like desert colonies. Imperial troops in Storm Troopers, Dark Trooper (tanks for knocking out turrets), Scouts (for looting alloy and credit storage), Dewback mounted Storm Troopers (for knocking down walls) and repair droids. Vehicles include AT-ST, Speeder Bike, 2-M Hover Tank, AT-MP (new walker design), and AT-AT. There are also hero units – at a level four base level, I have only gained access to a Veteran AT-ST. These kick on serious ass, even if they are a little pricey to build.
AI in this game is a major let down. Troops seem to pick a predetermined path to their next target. If a single,unconnected piece of wall is on that path, the troops will stand and shoot the wall, even if getting blown away by a nearby turret or could easily walk around the wall segment. I have never struck this problem in Clash of Clans, and can make attacks very frustrating.
Overall, I did enjoy this game, AI issues aside. I have advanced my Command Centre to Level 4, and I am about to start upgrading it to level 5. I believe Level 5 may be the top level for upgrades at the moment, but I cannot confirm this. Finding information on this game on the internet is a little difficult, and the official website leaves a lot to be desired.
There are the usual offers to purchase crystals in this game, as there are with similar games. Crystals can be used to speed along upgrades, buy more worker droids for building, or exchanged for alloy and/or credits. I haven’t bought any crystals and really don’t intend to at the moment – I haven’t found the need.
This game rates a 7/10 – I enjoy Clash of Clans, so a Star Wars version of this was always going to be a winner with me. If the AI bugs and slow loading issues can be ironed out, this can be a great game!